
Graphically, Days Gone is kind of like it is in every other way. It's reminiscent of the Far Cry games in a lot of ways, but without the gonzo sense of humor.
DAYS GONE TIPS FREE
One of the camp leaders, Copeland, will broadcast his anarcho-libertarian "Radio Free Oregon" show as you drive about the wilderness. The shady Nero organization has its fingers in everything. But is she? Flashbacks and cutscenes are abundant. Deacon and his wife, Sarah, were separated at the outbreak of the apocalypse and now, years later, you think she's dead. The story, however, leaves me a little cold. There are also "rippers", a strange cult-like group of half-naked people with shaved heads who are unspeakably evil for some reason. The zombie stuff is pretty great at times, especially when you're tackling the horrific freaker hordes. There are bandits everywhere-you will kill so many people, it's a wonder there are any survivors left-a mysterious organization called Nero, and plenty of 'freakers' to keep you on your toes. John, a biker surviving the apocalypse in the wilds of Oregon, chilling with his biker friend and running missions for different survivor camps and their quirky leaders. One time I had to search a cemetery for something, and even while I was inside the cemetery still I kept getting that message. There are times when you wander just a tiny bit out of the mission zone only to have "LEAVING MISSION ZONE" flash at you on screen. (It's still not as bad, in that regard, as Red Dead Redemption 2 at least). Stuff like that, where you have agency one moment, but then have to follow the script, is really grating.

I had to keep driving my bike close enough to trigger a cut-scene where I drive right under the helicopter and they shoot at me. There was one time when I was following a helicopter and your character says something like "hold up, they're stopping" and so I stopped my bike and got ready for another stealth mission. Then suddenly part way through a mission, you'll have no indication of what you're supposed to do and so you have to muddle through. Like many games, it often points you exactly where to go, and so you get very used to doing just that. Days Gone just doesn't have that kind of twist.Īnd while the game is generally pretty intuitive as far as missions and menus go-it does a great job listing out "storylines" to follow, the map is nice and clear, and skill trees are super basic-sometimes it does a bad job at telegraphing exactly what you're supposed to do next. Compare it to something like Dying Light, an imperfect yet refreshingly unique take on the zombie apocalypse that blended RPG elements with a fun parkour system and creative day/night cycle. But there's very little that strikes me as particularly creative or fresh about Days Gone. (Note: I really disliked the crafting stuff in The Last Of Us also.)įor open-world junkies, fine. You can't hold very much of anything at a time, so you'll use it up then have to search for more.

Then there's all the ammo, the searching of corpses, the prying open of car trunks, the myriad side missions and plethora of busy work. One must constantly pick up all the materials one needs to craft one's healing items and Molotov Cocktails. The tedium really starts to kick in after a while. Only having three guns at a time is also a pain, as it would be nice to switch between an assault rifle and shotgun on the fly. The one melee weapon that doesn't break is your knife, but it takes forever to kill something with it. Having to fix up your hatchet or any other found melee weapons becomes tiresome quickly.

This makes melee a much better way to take out all but the most distant enemies, and even then it can be a chore since good melee items break quickly. The game could really benefit from a lock-on system, as aiming (especially up close) can be pretty wonky.

Forced stealth missions where you have to follow Nero agents around and toss rocks to distract armed guards, not so much.Ĭombat is okay. Sneaking around, taking out zombies or living enemies with stealth, then getting in a big fight where you brutally murder your foes with a hatchet after you run out of shotgun shells-resources are limited, but not that limited-can be a blast . Days Gone is a rarity in that it's a wholly new IP rather than a sequel or a reboot or a remake or a remaster, but it doesn't do very much that's actually new in any meaningful way.
